Fear of the unknown and the psychology of what scares us the most are addressed in In Sound Mind, an exclusive first-person psychological horror game for a single player. If you’re searching for something fresh to dig your teeth into, go no further than We Create Stuff’s horror game.
At the beginning of Sound Mind, protagonist Desmond Wales awakens to find his apartment building entirely immersed in floods. The several levels of In Sound Mind are represented by cassette cassettes. The audience will be led on a journey inside their own imaginations, where their greatest nightmares manifest in the shape of actual terrible creatures. Desmond will get access to new regions of the story and the resources he needs to advance in the game by defeating each terrifying creature.
Like other psychological horror games such as the Amnesia or Resident Evil series, each tape in In Sound Mind has a unique gameplay style. In a claustrophobic shopping mall, for instance, players will utilise a smashed mirror to frighten away the monster apparition of tape one’s patient Virginia. Due to a deformity caused by an injury, Virginia is scared of being seen. In the second, significantly faster tape, players must avoid shadows and keep the lights on in an open-world coastal scene. Each tape has its own distinct texture and gaming style.
In terms of Sound Mind’s aesthetics
One of the most noticeable aspects of In Sound Mind is the aesthetic variety it affords gamers. These peculiar elements add to the atmosphere of each level, making it more pleasant to play. In order to reach the unique cosmos of each level, players must traverse a country of flooded streets that resembles purgatory with each successive cassette. On a massive cassette tape that responds to player movement and spins its supply wheel, Desmond describes each patient in his own words.
Despite each world’s typical horror grime, each tape features stunning wide environments filled with formidable foes, puzzle-like hurdles, and lakes of impassable gas that glow in an uncanny manner. The level designs are not excessively linear, yet there is a clear way across them. The foes in Sound Mind range from shadow-based sentinels to spectral apparitions who chase the player at every chance.
Understanding the Mysterious Nature of Insanity
Each In Sound Mind tape has its unique level layout, but the overall narrative keeps the player moving forward by introducing new things and weapons that may be utilised to progress farther. The hub world and earlier levels may be accessed with freshly acquired artefacts, giving the game a Metroidvania-like vibe. Desmond will need to go in reverse to do this. Backtracking may seem like a waste of time in In Sound Mind’s 8-10 hour campaign, but it really enhances the mystery-solving immersion.
The fact that We Create Stuff has fostered a favourable atmosphere for In Sound Mind is crucial to its success. While the game’s jump scares are effective, they are not forced or cheesy, and the vastly different looks of each tape contribute to the game’s overall unsettling mood. In Sound Mind is a fantastic single-player horror game because to its eerie sound design and distinctive soundtrack composed by The Living Tombstone.